The years 2012 and 2013 are filled with sequels, not just in terms of blockbuster movies but AAA video game titles as well. Each vying for the coveted game of the year spot, game developers strive to push for bigger, bombastic projects. Finding the balance between improving upon the previous titles without completely changing the tone and the charm of what made the original a hit to begin with is something they wrestle with. Gamers also have to accept the fact that some change is inevitable and just hope the end result is for the better.
Like any big name game developer, Ubisoft is careful with handling the Assassin’s Creed title, introducing minor improvements to the game play with every consecutive launch, while maintaining a curious fascination with history. With the current console cycle showing its age, Ubisoft has decided that the next evolution of the Assassin’s Creed franchise should involve updating the engine to take advantage of modern DirectX11 GPUs.
Assassin’s Creed 3 is the latest installment in the popular Ubisoft franchise. Despite being called “Assassin’s Creed 3”, there were in fact several other titles in between but are not completely necessary in fully understanding the narrative, as the game begins with exposition to catch players up with the plot from previous titles. On the PC, Assassin`s Creed 3 has been optimized for DirectX 11 hardware, boasting higher resolution textures compared to current consoles and adds tessellation in the snow levels. Ubisoft`s new AnvilNext engine is now also able to support weather cycling and render massive crows of up to 2000 units. Users using NVIDIA 600 series cards can take advantage of Temporal Anti-Aliasing Enhancements, which significantly improve scenes while eliminating edge and texture flickering while in motion.
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